A plane or floor object on which your rocket is casting shadows.
Floor object octane.
So what you actually rendered out was the buffer for the floor the pyramid which is why it looked like the inverse it was the floor with the other object.
Cinema 4d s native floor object can now be used with octane.
Recommended uses octane tiles hd has been formulated to be used in commercial applications but are great for any residential application.
I hope it helps.
In this video i ll show you how.
First let s open octane plugin.
Are you sure it isn t some other object in your scene causing that horizon e g.
There is already a tutorial on this but i ve done my own version of it once again made for igtv and edited for youtube and facebook subscribe to arthur.
Here is live viewer the heart of octane.
Press the gear shaped icon as you see in the picture below.
Do not use layer id 1 due to technical reasons.
These garage floor tiles have been installed in home garages commercial warehouses as flooring for workshops as showroom flooring in dealerships as a motorcycle pad and much more.
We will see most of our work from this window.
If that s the case you can always add a compositing tag to the plane object and render a multi pass with shadow enabled and a separate object buffer for the rocket.
Always start from 2.
It s time to start octane.
Here s a requested puddle tutorial.
I think the problem you had with the pyramid buffer is because octane might use id1 as the default for anything in the scene that doesn t have an id assigned to it ie the floor.
Then go to the object layer tab in the tag settings and define the layer id for the objects you selected.
Set 2 for octane logo and set 3 for the ground.
In such a case assign octane object tag to your objects in the scene.